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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::AudioManager, including all inherited members.
| AudioManager()=default | Vyroda::AudioManager | |
| clear() | Vyroda::AudioManager | |
| getAmbientSound() const | Vyroda::AudioManager | inline |
| getAmbientSoundIndex() const | Vyroda::AudioManager | inline |
| getCurrentAmbientSound() const | Vyroda::AudioManager | inline |
| getState() const | Vyroda::AudioManager | |
| init() | Vyroda::AudioManager | |
| load(json config) | Vyroda::AudioManager | |
| startAmbient(std::uint32_t const index=0) | Vyroda::AudioManager | |
| stopAmbient() | Vyroda::AudioManager | |
| toggleLooping() | Vyroda::AudioManager | |
| ~AudioManager() | Vyroda::AudioManager |