Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::ComponentManager Member List

This is the complete list of members for Vyroda::ComponentManager, including all inherited members.

add(IDType id, Args &&... args)Vyroda::ComponentManagerinline
clear()Vyroda::ComponentManager
ComponentManager()=defaultVyroda::ComponentManager
ComponentManager(const ComponentManager &)=deleteVyroda::ComponentManager
ComponentManager(ComponentManager &&) noexcept=defaultVyroda::ComponentManager
get(IDType id)Vyroda::ComponentManagerinline
operator=(const ComponentManager &)=deleteVyroda::ComponentManager
operator=(ComponentManager &&) noexcept=defaultVyroda::ComponentManager
registerComponent()Vyroda::ComponentManagerinline