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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::ComponentManager, including all inherited members.
| add(IDType id, Args &&... args) | Vyroda::ComponentManager | inline |
| clear() | Vyroda::ComponentManager | |
| ComponentManager()=default | Vyroda::ComponentManager | |
| ComponentManager(const ComponentManager &)=delete | Vyroda::ComponentManager | |
| ComponentManager(ComponentManager &&) noexcept=default | Vyroda::ComponentManager | |
| get(IDType id) | Vyroda::ComponentManager | inline |
| operator=(const ComponentManager &)=delete | Vyroda::ComponentManager | |
| operator=(ComponentManager &&) noexcept=default | Vyroda::ComponentManager | |
| registerComponent() | Vyroda::ComponentManager | inline |