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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::ConfigManager, including all inherited members.
| appConfig() const | Vyroda::ConfigManager | inline |
| ConfigManager(std::string const &root_path) | Vyroda::ConfigManager | |
| getCameraIndex() const | Vyroda::ConfigManager | inline |
| listLevels() | Vyroda::ConfigManager | |
| listSkybox() | Vyroda::ConfigManager | |
| load() | Vyroda::ConfigManager | |
| loadLevelData(std::string const &levelName) | Vyroda::ConfigManager | |
| lvlConfig() const | Vyroda::ConfigManager | inline |
| normalDebug() | Vyroda::ConfigManager | |
| reload() | Vyroda::ConfigManager | |
| reloadShaders() | Vyroda::ConfigManager | |
| rootPath() const | Vyroda::ConfigManager | inline |
| setNormalDebug() | Vyroda::ConfigManager | |
| setReload(bool const reload) | Vyroda::ConfigManager | |
| setReloadShaders(bool const reload) | Vyroda::ConfigManager | |
| shaderConfig() const | Vyroda::ConfigManager | inline |
| soundConfig() const | Vyroda::ConfigManager | inline |
| switchCamera() | Vyroda::ConfigManager | |
| texturesConfig() const | Vyroda::ConfigManager | inline |
| updateConfig(std::string const &config_name, T const &value) | Vyroda::ConfigManager | inline |
| ~ConfigManager()=default | Vyroda::ConfigManager |