Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::DestroyManager Member List

This is the complete list of members for Vyroda::DestroyManager, including all inherited members.

addMemoryPool(DeviceMemoryPool *const deviceMemoryPool)Vyroda::DestroyManagerinline
cleanDeviceMemory()Vyroda::DestroyManager
cleanEntities(std::vector< std::unique_ptr< T > > &entities)Vyroda::DestroyManager
cleanEntities(std::vector< T * > &entities)Vyroda::DestroyManager
cleanEntity(T *entity)Vyroda::DestroyManager
cleanShaders(std::unordered_map< std::string, std::unordered_map< std::string, VkShaderModule > > shaders)Vyroda::DestroyManager
cleanTexture(Texture &textures)Vyroda::DestroyManager
cleanTextures(std::unordered_map< std::string, Texture > &textures)Vyroda::DestroyManager
DestroyManager()=defaultVyroda::DestroyManager
setRenderer(Renderer *renderer)Vyroda::DestroyManager