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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::DestroyManager, including all inherited members.
| addMemoryPool(DeviceMemoryPool *const deviceMemoryPool) | Vyroda::DestroyManager | inline |
| cleanDeviceMemory() | Vyroda::DestroyManager | |
| cleanEntities(std::vector< std::unique_ptr< T > > &entities) | Vyroda::DestroyManager | |
| cleanEntities(std::vector< T * > &entities) | Vyroda::DestroyManager | |
| cleanEntity(T *entity) | Vyroda::DestroyManager | |
| cleanShaders(std::unordered_map< std::string, std::unordered_map< std::string, VkShaderModule > > shaders) | Vyroda::DestroyManager | |
| cleanTexture(Texture &textures) | Vyroda::DestroyManager | |
| cleanTextures(std::unordered_map< std::string, Texture > &textures) | Vyroda::DestroyManager | |
| DestroyManager()=default | Vyroda::DestroyManager | |
| setRenderer(Renderer *renderer) | Vyroda::DestroyManager |