|
Vyroda
Game engine made by hand, with modern C++ and Vulkan.
|
This is the complete list of members for Vyroda::EntityNode, including all inherited members.
| addChild(std::shared_ptr< EntityNode > child) | Vyroda::EntityNode | inline |
| clear() | Vyroda::EntityNode | inline |
| EntityNode(std::shared_ptr< Entity > entity) | Vyroda::EntityNode | inline |
| getChildren() const | Vyroda::EntityNode | inline |
| getEntity() const | Vyroda::EntityNode | inline |
| getParent() const | Vyroda::EntityNode | inline |
| hasChildren() | Vyroda::EntityNode | inline |
| isLoaded() const | Vyroda::EntityNode | inline |
| setIsLoaded(bool const is_loaded) | Vyroda::EntityNode | inline |
| setParent(std::shared_ptr< EntityNode > parent) | Vyroda::EntityNode | inline |
| size() const | Vyroda::EntityNode | inline |