Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::EntityNode Member List

This is the complete list of members for Vyroda::EntityNode, including all inherited members.

addChild(std::shared_ptr< EntityNode > child)Vyroda::EntityNodeinline
clear()Vyroda::EntityNodeinline
EntityNode(std::shared_ptr< Entity > entity)Vyroda::EntityNodeinline
getChildren() constVyroda::EntityNodeinline
getEntity() constVyroda::EntityNodeinline
getParent() constVyroda::EntityNodeinline
hasChildren()Vyroda::EntityNodeinline
isLoaded() constVyroda::EntityNodeinline
setIsLoaded(bool const is_loaded)Vyroda::EntityNodeinline
setParent(std::shared_ptr< EntityNode > parent)Vyroda::EntityNodeinline
size() constVyroda::EntityNodeinline