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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::FontManager, including all inherited members.
| FontManager(Renderer &renderer) | Vyroda::FontManager | explicit |
| get(std::uint32_t const c) | Vyroda::FontManager | |
| getAtlasHeight() const | Vyroda::FontManager | inline |
| getAtlasWidth() const | Vyroda::FontManager | inline |
| getCharacters() | Vyroda::FontManager | inline |
| getFace() const & | Vyroda::FontManager | inline |
| load() | Vyroda::FontManager | |
| ~FontManager() | Vyroda::FontManager |