Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::InputManager Member List

This is the complete list of members for Vyroda::InputManager, including all inherited members.

_can_move_cameraVyroda::InputManagerstatic
_first_move_mouseVyroda::InputManagerstatic
init(json const &input_config)Vyroda::InputManager
InputManager(Window const *const window)Vyroda::InputManagerexplicit
keyPress(int key, int scan_code, int action, int mods)Vyroda::InputManager
mouseButton(int button, int action, int mods)Vyroda::InputManager
processGamepad(PlayerManager *player_manager, double const delta_time)Vyroda::InputManager
saveLastMousePos(double x_pos, double y_pos)Vyroda::InputManager
setCamera(Camera *const camera)Vyroda::InputManagerinline
updateMousePos(double x_pos, double y_pos)Vyroda::InputManager