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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::InputManager, including all inherited members.
| _can_move_camera | Vyroda::InputManager | static |
| _first_move_mouse | Vyroda::InputManager | static |
| init(json const &input_config) | Vyroda::InputManager | |
| InputManager(Window const *const window) | Vyroda::InputManager | explicit |
| keyPress(int key, int scan_code, int action, int mods) | Vyroda::InputManager | |
| mouseButton(int button, int action, int mods) | Vyroda::InputManager | |
| processGamepad(PlayerManager *player_manager, double const delta_time) | Vyroda::InputManager | |
| saveLastMousePos(double x_pos, double y_pos) | Vyroda::InputManager | |
| setCamera(Camera *const camera) | Vyroda::InputManager | inline |
| updateMousePos(double x_pos, double y_pos) | Vyroda::InputManager |