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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::LightManager, including all inherited members.
| animateAmbientLight(double const delta_time) | Vyroda::LightManager | |
| animateSunLight(double const delta_time) | Vyroda::LightManager | |
| computeCSM(glm::mat4 const &camera_view, glm::mat4 const &projection) | Vyroda::LightManager | |
| getLightSpaceMatrix(float const near_plane, float const far_plane, glm::mat4 const &M_camera, glm::mat4 const &projection) | Vyroda::LightManager | |
| getPointLights() | Vyroda::LightManager | inline |
| getSpotLights() | Vyroda::LightManager | inline |
| getSunLight() | Vyroda::LightManager | inline |
| hsv2rgb(float h, float s, float v) | Vyroda::LightManager | |
| LightManager() | Vyroda::LightManager |