Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::RenderComponent< Class > Member List

This is the complete list of members for Vyroda::RenderComponent< Class >, including all inherited members.

_componentVyroda::RenderComponent< Class >protected
ComponentsType typedefVyroda::RenderComponent< Class >
getID() constVyroda::RenderComponent< Class >inline
getOwner() constVyroda::RenderComponent< Class >inline
getShaderStageFlags() constVyroda::RenderComponent< Class >inline
has() constVyroda::RenderComponent< Class >inline
init(std::unique_ptr< T > impl)Vyroda::RenderComponent< Class >inline
operator()(Renderer &renderer, Mesh &mesh, RendererContext const &render_context)Vyroda::RenderComponent< Class >inline
operator=(RenderComponent &&) noexcept=defaultVyroda::RenderComponent< Class >
operator=(const RenderComponent &)=deleteVyroda::RenderComponent< Class >
RenderComponent(std::unique_ptr< T > impl)Vyroda::RenderComponent< Class >inline
RenderComponent()=defaultVyroda::RenderComponent< Class >
RenderComponent(RenderComponent &&) noexcept=defaultVyroda::RenderComponent< Class >
RenderComponent(const RenderComponent &)=deleteVyroda::RenderComponent< Class >
setOwner(IDType owner)Vyroda::RenderComponent< Class >inline
~RenderComponent()=defaultVyroda::RenderComponent< Class >