Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::RenderManager Member List

This is the complete list of members for Vyroda::RenderManager, including all inherited members.

addText(FontManager::Text &text)Vyroda::RenderManager
cleanUp()Vyroda::RenderManager
forceRefresh()Vyroda::RenderManagerinline
getAppHeight()Vyroda::RenderManagerinline
getAppWidth()Vyroda::RenderManagerinline
getAudioManager()Vyroda::RenderManagerinline
getCamera() constVyroda::RenderManagerinline
getComponentManager()Vyroda::RenderManagerinline
getDestroyManager()Vyroda::RenderManagerinline
getElapsedTime() constVyroda::RenderManagerinline
getEntityManager()Vyroda::RenderManagerinline
getFontManager()Vyroda::RenderManagerinline
getLightBuffer()Vyroda::RenderManager
getLightManager()Vyroda::RenderManagerinline
getRenderer()Vyroda::RenderManagerinline
getRendererContext(glm::mat4 const &camera_view=glm::mat4(1.0f))Vyroda::RenderManager
getShaderManager()Vyroda::RenderManagerinline
getTextureManager()Vyroda::RenderManagerinline
getWindow()Vyroda::RenderManager
init()Vyroda::RenderManager
isLoaded()Vyroda::RenderManagerinline
RenderManager(Window *window)Vyroda::RenderManager
renderScene(double const delta_time)Vyroda::RenderManager
setElapsedTime(double const elapsed_time)Vyroda::RenderManagerinline
setIsLoaded(bool loaded=true)Vyroda::RenderManagerinline
updateRendererContext(glm::mat4 const &camera_view)Vyroda::RenderManager
updateText(IDType const entity_id, std::string const &text)Vyroda::RenderManager
updateTextColor(IDType const entity_id, glm::vec3 const &color)Vyroda::RenderManager