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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::RendererComponent, including all inherited members.
| _component | Vyroda::RenderComponent< RendererComponent > | protected |
| ComponentsType typedef | Vyroda::RenderComponent< RendererComponent > | |
| getID() const | Vyroda::RenderComponent< RendererComponent > | inline |
| getOwner() const | Vyroda::RenderComponent< RendererComponent > | inline |
| getShaderStageFlags() const | Vyroda::RenderComponent< RendererComponent > | inline |
| has() const | Vyroda::RenderComponent< RendererComponent > | inline |
| init(std::unique_ptr< T > impl) | Vyroda::RenderComponent< RendererComponent > | inline |
| operator()(Renderer &renderer, Mesh &mesh, RendererContext const &render_context) | Vyroda::RenderComponent< RendererComponent > | inline |
| operator=(RenderComponent &&) noexcept=default | Vyroda::RenderComponent< RendererComponent > | |
| RenderComponent(std::unique_ptr< T > impl) | Vyroda::RenderComponent< RendererComponent > | inline |
| setOwner(IDType owner) | Vyroda::RenderComponent< RendererComponent > | inline |
| ~RenderComponent()=default | Vyroda::RenderComponent< RendererComponent > |