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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::ShaderManager, including all inherited members.
| addShader(std::string const &name, std::string const &vert_path, std::string const &frag_path, std::string const &geom_path, std::string const &tese_path, std::string const &tesc_path) | Vyroda::ShaderManager | |
| clear() | Vyroda::ShaderManager | |
| getShaders() const | Vyroda::ShaderManager | inline |
| load(json config) | Vyroda::ShaderManager | |
| ShaderManager(Renderer &renderer) | Vyroda::ShaderManager | explicit |