Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::ShaderManager Member List

This is the complete list of members for Vyroda::ShaderManager, including all inherited members.

addShader(std::string const &name, std::string const &vert_path, std::string const &frag_path, std::string const &geom_path, std::string const &tese_path, std::string const &tesc_path)Vyroda::ShaderManager
clear()Vyroda::ShaderManager
getShaders() constVyroda::ShaderManagerinline
load(json config)Vyroda::ShaderManager
ShaderManager(Renderer &renderer)Vyroda::ShaderManagerexplicit