Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Texture Member List

This is the complete list of members for Vyroda::Texture, including all inherited members.

getChannels() constVyroda::Textureinline
getHeight() constVyroda::Textureinline
getImage() constVyroda::Textureinline
getImageView() constVyroda::Textureinline
getMipLevels() constVyroda::Textureinline
getName() constVyroda::Textureinline
getNormalMap() constVyroda::Textureinline
getPath() constVyroda::Textureinline
getSampler() constVyroda::Textureinline
getWidth() constVyroda::Textureinline
isPublic() constVyroda::Textureinline
setChannels(std::uint32_t const channels)Vyroda::Textureinline
setHeight(std::uint32_t const height)Vyroda::Textureinline
setImage(VkImage const image)Vyroda::Textureinline
setImageView(VkImageView const imageview)Vyroda::Textureinline
setIsPublic(bool isPublic)Vyroda::Textureinline
setMipLevels(std::uint32_t const mip_lvls)Vyroda::Textureinline
setName(std::string const &name)Vyroda::Textureinline
setNormalMap(std::vector< std::array< float, 3 > > normal_map_texture)Vyroda::Textureinline
setPath(std::string_view path)Vyroda::Textureinline
setSampler(VkSampler sampler)Vyroda::Textureinline
setWidth(std::uint32_t const width)Vyroda::Textureinline