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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::Texture, including all inherited members.
| getChannels() const | Vyroda::Texture | inline |
| getHeight() const | Vyroda::Texture | inline |
| getImage() const | Vyroda::Texture | inline |
| getImageView() const | Vyroda::Texture | inline |
| getMipLevels() const | Vyroda::Texture | inline |
| getName() const | Vyroda::Texture | inline |
| getNormalMap() const | Vyroda::Texture | inline |
| getPath() const | Vyroda::Texture | inline |
| getSampler() const | Vyroda::Texture | inline |
| getWidth() const | Vyroda::Texture | inline |
| isPublic() const | Vyroda::Texture | inline |
| setChannels(std::uint32_t const channels) | Vyroda::Texture | inline |
| setHeight(std::uint32_t const height) | Vyroda::Texture | inline |
| setImage(VkImage const image) | Vyroda::Texture | inline |
| setImageView(VkImageView const imageview) | Vyroda::Texture | inline |
| setIsPublic(bool isPublic) | Vyroda::Texture | inline |
| setMipLevels(std::uint32_t const mip_lvls) | Vyroda::Texture | inline |
| setName(std::string const &name) | Vyroda::Texture | inline |
| setNormalMap(std::vector< std::array< float, 3 > > normal_map_texture) | Vyroda::Texture | inline |
| setPath(std::string_view path) | Vyroda::Texture | inline |
| setSampler(VkSampler sampler) | Vyroda::Texture | inline |
| setWidth(std::uint32_t const width) | Vyroda::Texture | inline |