Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Engine.Core.LUA Module Reference

Functions

void lua_register (lua_State *L, const char *n, lua_CFunction f)
int luaL_dofile (lua_State *L, const char *fn)
const char * lua_tostring (lua_State *L, int i)
bool lua_isfunction (lua_State *L, int n)
int lua_pcall (lua_State *L, int n, int r, int f)
lua_Number lua_tonumber (lua_State *L, int i)
void lua_pushcfunction (lua_State *L, lua_CFunction f)
int luaL_loadfile (lua_State *L, const char *fn)

Variables

constexpr int LUA_OK = 0
constexpr int LUA_MULTRET = -1
constexpr int LUA_TFUNCTION = 6

Files

file  src/Engine/Core/Lua.cppm