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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Functions | |
| void | lua_register (lua_State *L, const char *n, lua_CFunction f) |
| int | luaL_dofile (lua_State *L, const char *fn) |
| const char * | lua_tostring (lua_State *L, int i) |
| bool | lua_isfunction (lua_State *L, int n) |
| int | lua_pcall (lua_State *L, int n, int r, int f) |
| lua_Number | lua_tonumber (lua_State *L, int i) |
| void | lua_pushcfunction (lua_State *L, lua_CFunction f) |
| int | luaL_loadfile (lua_State *L, const char *fn) |
Variables | |
| constexpr int | LUA_OK = 0 |
| constexpr int | LUA_MULTRET = -1 |
| constexpr int | LUA_TFUNCTION = 6 |
Files | |
| file | src/Engine/Core/Lua.cppm |