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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Functions | |
| void | Tcl_SetResult (Tcl_Interp *interp, char *result, Tcl_FreeProc *freeProc) |
| int | Tcl_Eval (Tcl_Interp *interp, const char *script) |
| char * | Tcl_GetStringResult (Tcl_Interp *interp) |
Variables | |
| constexpr int | TCL_OK = 0 |
| constexpr int | TCL_ERROR = 1 |
| constexpr int | TCL_RETURN = 2 |
| constexpr int | TCL_BREAK = 3 |
| constexpr int | TCL_CONTINUE = 4 |
| constexpr int | TCL_EVAL_DIRECT = 0x040000 |
| constexpr int | TCL_GLOBAL_ONLY = 1 |
| constexpr int | TCL_DONT_WAIT = (1<<1) |
| Tcl_FreeProc *const | TCL_STATIC = nullptr |
| Tcl_FreeProc *const | TCL_VOLATILE = reinterpret_cast<Tcl_FreeProc*>(-1) |
| Tcl_FreeProc *const | TCL_DYNAMIC = reinterpret_cast<Tcl_FreeProc*>(3) |
Files | |
| file | src/Engine/Core/TclTk.cppm |