Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Engine.Core.TclTk Module Reference

Functions

void Tcl_SetResult (Tcl_Interp *interp, char *result, Tcl_FreeProc *freeProc)
int Tcl_Eval (Tcl_Interp *interp, const char *script)
char * Tcl_GetStringResult (Tcl_Interp *interp)

Variables

constexpr int TCL_OK = 0
constexpr int TCL_ERROR = 1
constexpr int TCL_RETURN = 2
constexpr int TCL_BREAK = 3
constexpr int TCL_CONTINUE = 4
constexpr int TCL_EVAL_DIRECT = 0x040000
constexpr int TCL_GLOBAL_ONLY = 1
constexpr int TCL_DONT_WAIT = (1<<1)
Tcl_FreeProc *const TCL_STATIC = nullptr
Tcl_FreeProc *const TCL_VOLATILE = reinterpret_cast<Tcl_FreeProc*>(-1)
Tcl_FreeProc *const TCL_DYNAMIC = reinterpret_cast<Tcl_FreeProc*>(3)

Files

file  src/Engine/Core/TclTk.cppm