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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::DrawCommands, including all inherited members.
| clear() | Vyroda::DrawCommands | inline |
| cmd_buffers | Vyroda::DrawCommands | |
| DrawCommands()=default | Vyroda::DrawCommands | |
| DrawCommands(DrawCommands &&other) noexcept=default | Vyroda::DrawCommands | |
| has_cmd() const | Vyroda::DrawCommands | inline |
| init(std::size_t const size) | Vyroda::DrawCommands | inline |
| insert(VkCommandBuffer cmd_buffer, std::uint32_t const thread_id, bool const is_attachment, std::vector< VkPipelineStageFlags > flags={ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }) | Vyroda::DrawCommands | inline |
| is_attachments | Vyroda::DrawCommands | |
| operator=(DrawCommands &&other) noexcept=default | Vyroda::DrawCommands | |
| stage_flags | Vyroda::DrawCommands |