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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::AnimationComponentConcept, including all inherited members.
| AnimationComponentConcept() | Vyroda::AnimationComponentConcept | |
| done()=0 | Vyroda::AnimationComponentConcept | pure virtual |
| operator()(AnimationInfo const &animation_info)=0 | Vyroda::AnimationComponentConcept | pure virtual |
| reset()=0 | Vyroda::AnimationComponentConcept | pure virtual |
| setAnimId(std::uint32_t id)=0 | Vyroda::AnimationComponentConcept | pure virtual |
| ~AnimationComponentConcept() | Vyroda::AnimationComponentConcept | virtual |