Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::AnimationComponentConcept Class Referenceabstractexport
Inheritance diagram for Vyroda::AnimationComponentConcept:
[legend]

Public Member Functions

 AnimationComponentConcept ()
virtual ~AnimationComponentConcept ()
virtual void operator() (AnimationInfo const &animation_info)=0
virtual void done ()=0
virtual void reset ()=0
virtual void setAnimId (std::uint32_t id)=0

Constructor & Destructor Documentation

◆ AnimationComponentConcept()

Vyroda::AnimationComponentConcept::AnimationComponentConcept ( )
default

◆ ~AnimationComponentConcept()

Vyroda::AnimationComponentConcept::~AnimationComponentConcept ( )
virtualdefault

Member Function Documentation

◆ done()

virtual void Vyroda::AnimationComponentConcept::done ( )
pure virtual

◆ operator()()

virtual void Vyroda::AnimationComponentConcept::operator() ( AnimationInfo const & animation_info)
pure virtual

◆ reset()

virtual void Vyroda::AnimationComponentConcept::reset ( )
pure virtual

◆ setAnimId()

virtual void Vyroda::AnimationComponentConcept::setAnimId ( std::uint32_t id)
pure virtual

The documentation for this class was generated from the following file: