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| | BoneAnimationScript (std::unordered_map< std::size_t, std::vector< Animation > > const &animations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Position > > > > const &positions, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > > const &rotations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Scale > > > > const &scales, std::uint32_t anim_id) |
| | ~BoneAnimationScript () override=default |
| Data * | getData () |
| void | move (Data *dataMove, double delta_timeMove) |
| void | operator() (AnimationInfo const &animation_info) override |
| void | done () override |
| void | reset () override |
| void | setAnimId (std::uint32_t id) override |
| | AnimationComponentConcept () |
| virtual | ~AnimationComponentConcept () |
◆ BoneAnimationScript()
| Vyroda::BoneAnimationScript::BoneAnimationScript |
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std::unordered_map< std::size_t, std::vector< Animation > > const & | animations, |
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std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Position > > > > const & | positions, |
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std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > > const & | rotations, |
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std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Scale > > > > const & | scales, |
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std::uint32_t | anim_id ) |
◆ ~BoneAnimationScript()
| Vyroda::BoneAnimationScript::~BoneAnimationScript |
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| ) |
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overridedefault |
◆ done()
| void Vyroda::BoneAnimationScript::done |
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| ) |
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inlineoverridevirtual |
◆ getData()
| Data * Vyroda::BoneAnimationScript::getData |
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◆ move()
| void Vyroda::BoneAnimationScript::move |
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Data * | dataMove, |
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double | delta_timeMove ) |
◆ operator()()
| void Vyroda::BoneAnimationScript::operator() |
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AnimationInfo const & | animation_info | ) |
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overridevirtual |
◆ reset()
| void Vyroda::BoneAnimationScript::reset |
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| ) |
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inlineoverridevirtual |
◆ setAnimId()
| void Vyroda::BoneAnimationScript::setAnimId |
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std::uint32_t | id | ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following files: