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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;import Engine.Component.Components;import Engine.Core.AnimationTypes;import Engine.Core.MeshTypes;import Engine.Core.Constants;import Engine.Core.GLM;import Engine.Core.Logger;Classes | |
| struct | Vyroda::BoneAnimation |
| struct | Vyroda::BoneAnimationMove |
| class | Vyroda::BoneAnimationScript |
Namespaces | |
| namespace | Vyroda |
Concepts | |
| concept | Vyroda::isAnimOperation |