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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| BoneAnimation ()=default | |
| ~BoneAnimation ()=default | |
Public Attributes | |
| bool | done { false } |
| double | duration { 0.0 } |
| double | elapsedTime { 0.0 } |
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default |
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default |
| bool Vyroda::BoneAnimation::done { false } |
| double Vyroda::BoneAnimation::duration { 0.0 } |
| double Vyroda::BoneAnimation::elapsedTime { 0.0 } |