Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::BoneAnimation Struct Referenceexport
Inheritance diagram for Vyroda::BoneAnimation:
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Public Member Functions

 BoneAnimation ()=default
 ~BoneAnimation ()=default

Public Attributes

bool done { false }
double duration { 0.0 }
double elapsedTime { 0.0 }

Constructor & Destructor Documentation

◆ BoneAnimation()

Vyroda::BoneAnimation::BoneAnimation ( )
default

◆ ~BoneAnimation()

Vyroda::BoneAnimation::~BoneAnimation ( )
default

Member Data Documentation

◆ done

bool Vyroda::BoneAnimation::done { false }

◆ duration

double Vyroda::BoneAnimation::duration { 0.0 }

◆ elapsedTime

double Vyroda::BoneAnimation::elapsedTime { 0.0 }

The documentation for this struct was generated from the following file: