|
| glm::vec3 | pos { 0.0 } |
| glm::vec3 | rot { 0.0 } |
| glm::vec3 | scale { 0.0 } |
| std::function< void(Data *data, double delta_time, std::vector< Animation > const &animations, std::unordered_map< std::string, std::vector< std::vector< Position > > > const &positions, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > const &rotations, std::unordered_map< std::string, std::vector< std::vector< Scale > > > const &scales)> | update |
| bool | done { false } |
| double | duration { 0.0 } |
| double | elapsedTime { 0.0 } |
◆ BoneAnimationMove()
| Vyroda::BoneAnimationMove::BoneAnimationMove |
( |
| ) |
|
|
default |
◆ ~BoneAnimationMove()
| Vyroda::BoneAnimationMove::~BoneAnimationMove |
( |
| ) |
|
|
default |
◆ pos
| glm::vec3 Vyroda::BoneAnimationMove::pos { 0.0 } |
◆ rot
| glm::vec3 Vyroda::BoneAnimationMove::rot { 0.0 } |
◆ scale
| glm::vec3 Vyroda::BoneAnimationMove::scale { 0.0 } |
◆ update
| std::function<void( Data* data, double delta_time, std::vector<Animation> const& animations, std::unordered_map<std::string, std::vector<std::vector<Position>>> const& positions, std::unordered_map<std::string, std::vector<std::vector<Rotation>>> const& rotations, std::unordered_map<std::string, std::vector<std::vector<Scale>>> const& scales)> Vyroda::BoneAnimationMove::update |
The documentation for this struct was generated from the following file: