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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| std::uint32_t | id |
| std::string | name {} |
| double | duration { 0.0 } |
| double | ticks_per_s { 25.0 } |
| std::uint32_t | default_anim {} |
| std::uint32_t Vyroda::Animation::default_anim {} |
| double Vyroda::Animation::duration { 0.0 } |
| std::uint32_t Vyroda::Animation::id |
| std::string Vyroda::Animation::name {} |
| double Vyroda::Animation::ticks_per_s { 25.0 } |