Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Animation Struct Referenceexport
Collaboration diagram for Vyroda::Animation:
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Public Attributes

std::uint32_t id
std::string name {}
double duration { 0.0 }
double ticks_per_s { 25.0 }
std::uint32_t default_anim {}

Member Data Documentation

◆ default_anim

std::uint32_t Vyroda::Animation::default_anim {}

◆ duration

double Vyroda::Animation::duration { 0.0 }

◆ id

std::uint32_t Vyroda::Animation::id

◆ name

std::string Vyroda::Animation::name {}

◆ ticks_per_s

double Vyroda::Animation::ticks_per_s { 25.0 }

The documentation for this struct was generated from the following file: