Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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AnimationTypes.cppm File Reference
import std;
import Engine.Core.GLM;
import Engine.Core.BoneTypes;
import Engine.Core.Constants;
Include dependency graph for AnimationTypes.cppm:

Classes

struct  Vyroda::Animation
struct  Vyroda::AnimOperation
struct  Vyroda::Rotation
struct  Vyroda::Position
struct  Vyroda::Scale

Namespaces

namespace  Vyroda