Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::AnimOperation Struct Referenceexport
Inheritance diagram for Vyroda::AnimOperation:
[legend]

Public Attributes

std::uint32_t id
std::uint32_t animation_ID
double time
AnimInterpolation interpolation

Member Data Documentation

◆ animation_ID

std::uint32_t Vyroda::AnimOperation::animation_ID

◆ id

std::uint32_t Vyroda::AnimOperation::id

◆ interpolation

AnimInterpolation Vyroda::AnimOperation::interpolation

◆ time

double Vyroda::AnimOperation::time

The documentation for this struct was generated from the following file: