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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| glm::vec3 | value |
| Public Attributes inherited from Vyroda::AnimOperation | |
| std::uint32_t | id |
| std::uint32_t | animation_ID |
| double | time |
| AnimInterpolation | interpolation |
| glm::vec3 Vyroda::Scale::value |