Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Scale Struct Referenceexport
Inheritance diagram for Vyroda::Scale:
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Collaboration diagram for Vyroda::Scale:
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Public Attributes

glm::vec3 value
Public Attributes inherited from Vyroda::AnimOperation
std::uint32_t id
std::uint32_t animation_ID
double time
AnimInterpolation interpolation

Member Data Documentation

◆ value

glm::vec3 Vyroda::Scale::value

The documentation for this struct was generated from the following file: