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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;import Engine.Component.Mesh;import Engine.Core.AnimationTypes;import Engine.Core.Volk;import Engine.Core.FreeType;import Engine.Core.PlpTypedef;import Engine.Core.MeshTypes;import Engine.Utils.IDHelper;Classes | |
| class | Vyroda::AnimationComponentConcept |
| class | Vyroda::Component< Class > |
| class | Vyroda::AnimationComponent |
| class | Vyroda::BoneAnimationComponent |
| class | Vyroda::MeshComponent |
Namespaces | |
| namespace | Vyroda |
Concepts | |
| concept | Vyroda::isAnimationComponentConcept |
| concept | Vyroda::hasCallOperator |