Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::BoneAnimationComponent Class Referenceexport
Inheritance diagram for Vyroda::BoneAnimationComponent:
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Collaboration diagram for Vyroda::BoneAnimationComponent:
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Additional Inherited Members

Public Types inherited from Vyroda::Component< BoneAnimationComponent >
using ComponentsType
Public Member Functions inherited from Vyroda::Component< BoneAnimationComponent >
 Component ()=default
Componentoperator= (Component &&) noexcept=default
IDType getID () const
IDType getOwner () const
void init (std::unique_ptr< T > impl)
T * has () const
void setOwner (IDType owner)
void operator() (AnimationInfo const &animation_info)
void done ()
void reset ()
void setAnimId (std::uint32_t id)
Protected Attributes inherited from Vyroda::Component< BoneAnimationComponent >
ComponentsType _component

The documentation for this class was generated from the following file: