◆ ComponentsType
Initial value:std::variant<
std::unique_ptr<AnimationComponentConcept>,
std::unique_ptr<Mesh>>
◆ Component() [1/4]
◆ Component() [2/4]
template<typename Class>
template<typename T>
◆ Component() [3/4]
◆ Component() [4/4]
◆ done()
◆ getID()
◆ getOwner()
◆ has()
template<typename Class>
template<typename T>
◆ init()
template<typename Class>
template<typename T>
◆ operator()()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ reset()
◆ setAnimId()
◆ setOwner()
◆ _component
The documentation for this class was generated from the following file: