Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::AnimationInfo Struct Referenceexport
Collaboration diagram for Vyroda::AnimationInfo:
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Public Attributes

double delta_time {0.0}
Datadata {}
bool looping { true }

Member Data Documentation

◆ data

Data* Vyroda::AnimationInfo::data {}

◆ delta_time

double Vyroda::AnimationInfo::delta_time {0.0}

◆ looping

bool Vyroda::AnimationInfo::looping { true }

The documentation for this struct was generated from the following file: