|
Vyroda
Game engine made by hand, with modern C++ and Vulkan.
|
import std;import Engine.Core.BoneTypes;import Engine.Core.MaterialTypes;import Engine.Core.GLM;import Engine.Core.Vertex;Classes | |
| struct | Vyroda::CameraUBO |
| struct | Vyroda::UniformBufferObject |
| struct | Vyroda::CubeUniformBufferObject |
| struct | Vyroda::ObjectBuffer |
| struct | Vyroda::constants |
| struct | Vyroda::shadowMapConstants |
| struct | Vyroda::EntityOptions |
| struct | Vyroda::PlpMeshData |
Namespaces | |
| namespace | Vyroda |