Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::ObjectBuffer Struct Referenceexport
Collaboration diagram for Vyroda::ObjectBuffer:
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Public Attributes

Material material
std::vector< glm::mat4 > bone_matrices

Member Data Documentation

◆ bone_matrices

std::vector<glm::mat4> Vyroda::ObjectBuffer::bone_matrices

◆ material

Material Vyroda::ObjectBuffer::material

The documentation for this struct was generated from the following file: