Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::constants Struct Referenceexport

Public Attributes

glm::mat4 view
glm::vec4 view_position
std::uint32_t env_options { 0 }
std::uint32_t options { 0 }

Member Data Documentation

◆ env_options

std::uint32_t Vyroda::constants::env_options { 0 }

◆ options

std::uint32_t Vyroda::constants::options { 0 }

◆ view

glm::mat4 Vyroda::constants::view

◆ view_position

glm::vec4 Vyroda::constants::view_position

The documentation for this struct was generated from the following file: