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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| glm::mat4 | view |
| glm::vec4 | view_position |
| std::uint32_t | env_options { 0 } |
| std::uint32_t | options { 0 } |
| std::uint32_t Vyroda::constants::env_options { 0 } |
| std::uint32_t Vyroda::constants::options { 0 } |
| glm::mat4 Vyroda::constants::view |
| glm::vec4 Vyroda::constants::view_position |