Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::shadowMapConstants Struct Reference
export
module
Engine.Core.PlpTypedef
Public Attributes
glm::mat4
view
Member Data Documentation
◆
view
glm::mat4 Vyroda::shadowMapConstants::view
The documentation for this struct was generated from the following file:
src/Engine/Core/
PlpTypedef.cppm
Vyroda
shadowMapConstants
Generated by
1.16.1