◆ _default_anim
| std::uint32_t Vyroda::PlpMeshData::_default_anim {} |
◆ bbox_max
| glm::vec3 Vyroda::PlpMeshData::bbox_max {} |
◆ bbox_min
| glm::vec3 Vyroda::PlpMeshData::bbox_min {} |
◆ bones
| std::unordered_map<std::string, Bone> Vyroda::PlpMeshData::bones {} |
◆ face_material_ID
| std::vector<std::uint32_t> Vyroda::PlpMeshData::face_material_ID {} |
◆ id
| std::uint64_t Vyroda::PlpMeshData::id {} |
◆ indices
| std::vector<std::uint32_t> Vyroda::PlpMeshData::indices {} |
◆ inverse_transform_matrix
| glm::mat4 Vyroda::PlpMeshData::inverse_transform_matrix {} |
◆ local_transform
| glm::mat4 Vyroda::PlpMeshData::local_transform {} |
◆ material_ID
| std::uint32_t Vyroda::PlpMeshData::material_ID { 0 } |
◆ name
| std::string Vyroda::PlpMeshData::name {} |
◆ root_bone_name
| std::string Vyroda::PlpMeshData::root_bone_name {} |
◆ texture_prefix
| std::string Vyroda::PlpMeshData::texture_prefix {} |
◆ transform_matrix
| glm::mat4 Vyroda::PlpMeshData::transform_matrix {} |
◆ vertices
| std::vector<Vertex> Vyroda::PlpMeshData::vertices {} |
◆ vertices_bones
| std::vector<VertexBones> Vyroda::PlpMeshData::vertices_bones {} |
The documentation for this struct was generated from the following file: