Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::VertexBones Struct Referenceexport

Public Attributes

std::int32_t bone_ids [4]
float bone_weights [4]
glm::vec3 original_pos
float total_weight

Member Data Documentation

◆ bone_ids

std::int32_t Vyroda::VertexBones::bone_ids[4]

◆ bone_weights

float Vyroda::VertexBones::bone_weights[4]

◆ original_pos

glm::vec3 Vyroda::VertexBones::original_pos

◆ total_weight

float Vyroda::VertexBones::total_weight

The documentation for this struct was generated from the following file: