Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::hasCallOperator Concept Reference
module
Engine.Renderer.RendererComponent
Concept definition
template
<
typename
T>
concept
hasCallOperator
=
requires
(
T t,
AnimationInfo
const
& animation_info) {
{ t(animation_info) };
}
Vyroda::hasCallOperator
Definition
Components.cppm:35
Vyroda::AnimationInfo
Definition
MeshTypes.cppm:66
Vyroda
hasCallOperator
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1.16.1