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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::AnimationScript, including all inherited members.
| AnimationComponentConcept() | Vyroda::AnimationComponentConcept | |
| AnimationScript(std::string const &script_path) | Vyroda::AnimationScript | |
| done() override | Vyroda::AnimationScript | inlinevirtual |
| getData() | Vyroda::AnimationScript | |
| move(Data *data, double delta_time, float duration, glm::vec3 target) | Vyroda::AnimationScript | |
| operator()(AnimationInfo const &animation_info) override | Vyroda::AnimationScript | virtual |
| reset() override | Vyroda::AnimationScript | inlinevirtual |
| rotate(Data *data, double delta_time, float duration, glm::vec3 angle) | Vyroda::AnimationScript | |
| setAnimId(std::uint32_t id) override | Vyroda::AnimationScript | inlinevirtual |
| ~AnimationComponentConcept() | Vyroda::AnimationComponentConcept | virtual |
| ~AnimationScript() override | Vyroda::AnimationScript |