Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::AnimationScript Member List

This is the complete list of members for Vyroda::AnimationScript, including all inherited members.

AnimationComponentConcept()Vyroda::AnimationComponentConcept
AnimationScript(std::string const &script_path)Vyroda::AnimationScript
done() overrideVyroda::AnimationScriptinlinevirtual
getData()Vyroda::AnimationScript
move(Data *data, double delta_time, float duration, glm::vec3 target)Vyroda::AnimationScript
operator()(AnimationInfo const &animation_info) overrideVyroda::AnimationScriptvirtual
reset() overrideVyroda::AnimationScriptinlinevirtual
rotate(Data *data, double delta_time, float duration, glm::vec3 angle)Vyroda::AnimationScript
setAnimId(std::uint32_t id) overrideVyroda::AnimationScriptinlinevirtual
~AnimationComponentConcept()Vyroda::AnimationComponentConceptvirtual
~AnimationScript() overrideVyroda::AnimationScript