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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::Application, including all inherited members.
| Application()=default | Vyroda::Application | |
| getRenderManager() const | Vyroda::Application | inline |
| init(bool const editor_mode) | Vyroda::Application | |
| run() const | Vyroda::Application | |
| startServer(std::string const &port) | Vyroda::Application | |
| ~Application()=default | Vyroda::Application |