Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Application Class Referenceexport

Public Member Functions

 Application ()=default
 ~Application ()=default
void init (bool const editor_mode)
void run () const
void startServer (std::string const &port)
RenderManager const * getRenderManager () const

Constructor & Destructor Documentation

◆ Application()

Vyroda::Application::Application ( )
default

◆ ~Application()

Vyroda::Application::~Application ( )
default

Member Function Documentation

◆ getRenderManager()

RenderManager const * Vyroda::Application::getRenderManager ( ) const
inline

◆ init()

void Vyroda::Application::init ( bool const editor_mode)
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◆ run()

void Vyroda::Application::run ( ) const
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◆ startServer()

void Vyroda::Application::startServer ( std::string const & port)

The documentation for this class was generated from the following files: