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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| Application ()=default | |
| ~Application ()=default | |
| void | init (bool const editor_mode) |
| void | run () const |
| void | startServer (std::string const &port) |
| RenderManager const * | getRenderManager () const |
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default |
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default |
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inline |
| void Vyroda::Application::init | ( | bool const | editor_mode | ) |
| void Vyroda::Application::run | ( | ) | const |
| void Vyroda::Application::startServer | ( | std::string const & | port | ) |