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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::AssimpLoader, including all inherited members.
| loadData(std::string const &path, bool const flip_Y, std::function< void(PlpMeshData const _data, std::vector< material_t > const materials, std::vector< Animation > const animations, std::unordered_map< std::string, std::vector< std::vector< Position > > > const positions, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > const rotations, std::unordered_map< std::string, std::vector< std::vector< Scale > > > const scales)> callback) | Vyroda::AssimpLoader | static |