Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::AssimpLoader Class Referenceexport

Static Public Member Functions

static void loadData (std::string const &path, bool const flip_Y, std::function< void(PlpMeshData const _data, std::vector< material_t > const materials, std::vector< Animation > const animations, std::unordered_map< std::string, std::vector< std::vector< Position > > > const positions, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > const rotations, std::unordered_map< std::string, std::vector< std::vector< Scale > > > const scales)> callback)

Member Function Documentation

◆ loadData()

void Vyroda::AssimpLoader::loadData ( std::string const & path,
bool const flip_Y,
std::function< void(PlpMeshData const _data, std::vector< material_t > const materials, std::vector< Animation > const animations, std::unordered_map< std::string, std::vector< std::vector< Position > > > const positions, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > const rotations, std::unordered_map< std::string, std::vector< std::vector< Scale > > > const scales)> callback )
static
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The documentation for this class was generated from the following files: