Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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AssimpLoader.cpp File Reference
#include <assimp/config.h>
#include <assimp/GltfMaterial.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
import std;
import Engine.Core.GLM;
Include dependency graph for AssimpLoader.cpp:

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namespace  Vyroda