Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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AssimpLoader.cppm File Reference
#include <assimp/config.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/GltfMaterial.h>
import Engine.Core.Vertex;
import std;
import Engine.Core.AnimationTypes;
import Engine.Core.BoneTypes;
import Engine.Core.Constants;
import Engine.Core.GLM;
import Engine.Core.MaterialTypes;
import Engine.Core.PlpTypedef;
import Engine.Core.Logger;
Include dependency graph for AssimpLoader.cppm:

Classes

class  Vyroda::AssimpLoader

Namespaces

namespace  Vyroda