Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Component< Class > Member List

This is the complete list of members for Vyroda::Component< Class >, including all inherited members.

_componentVyroda::Component< Class >protected
Component()=defaultVyroda::Component< Class >
Component(std::unique_ptr< T > impl)Vyroda::Component< Class >inline
Component(Component &&) noexcept=defaultVyroda::Component< Class >
Component(const Component &)=deleteVyroda::Component< Class >
ComponentsType typedefVyroda::Component< Class >
done()Vyroda::Component< Class >inline
getID() constVyroda::Component< Class >inline
getOwner() constVyroda::Component< Class >inline
has() constVyroda::Component< Class >inline
init(std::unique_ptr< T > impl)Vyroda::Component< Class >inline
operator()(AnimationInfo const &animation_info)Vyroda::Component< Class >inline
operator=(Component &&) noexcept=defaultVyroda::Component< Class >
operator=(const Component &)=deleteVyroda::Component< Class >
reset()Vyroda::Component< Class >inline
setAnimId(std::uint32_t id)Vyroda::Component< Class >inline
setOwner(IDType owner)Vyroda::Component< Class >inline