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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::Component< Class >, including all inherited members.
| _component | Vyroda::Component< Class > | protected |
| Component()=default | Vyroda::Component< Class > | |
| Component(std::unique_ptr< T > impl) | Vyroda::Component< Class > | inline |
| Component(Component &&) noexcept=default | Vyroda::Component< Class > | |
| Component(const Component &)=delete | Vyroda::Component< Class > | |
| ComponentsType typedef | Vyroda::Component< Class > | |
| done() | Vyroda::Component< Class > | inline |
| getID() const | Vyroda::Component< Class > | inline |
| getOwner() const | Vyroda::Component< Class > | inline |
| has() const | Vyroda::Component< Class > | inline |
| init(std::unique_ptr< T > impl) | Vyroda::Component< Class > | inline |
| operator()(AnimationInfo const &animation_info) | Vyroda::Component< Class > | inline |
| operator=(Component &&) noexcept=default | Vyroda::Component< Class > | |
| operator=(const Component &)=delete | Vyroda::Component< Class > | |
| reset() | Vyroda::Component< Class > | inline |
| setAnimId(std::uint32_t id) | Vyroda::Component< Class > | inline |
| setOwner(IDType owner) | Vyroda::Component< Class > | inline |