Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::ConfigManagerLocator Class Referenceexport

Static Public Member Functions

static ConfigManagerget ()
static void init ()
static ConfigManagerget ()
static void init (std::string const &root_path)

Member Function Documentation

◆ get() [1/2]

ConfigManager * Vyroda::ConfigManagerLocator::get ( )
static
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◆ get() [2/2]

ConfigManager * Vyroda::ConfigManagerLocator::get ( )
static

◆ init() [1/2]

void Vyroda::ConfigManagerLocator::init ( )
static
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◆ init() [2/2]

void Vyroda::ConfigManagerLocator::init ( std::string const & root_path)
static

The documentation for this class was generated from the following files: