Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Entity Class Referenceexport
Inheritance diagram for Vyroda::Entity:
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Collaboration diagram for Vyroda::Entity:
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Public Member Functions

 Entity ()
IDType getID () const
std::string getName () const
void setName (std::string const &name)
void setVisible (bool const visible)
bool isDirty () const
bool isHit (glm::vec3 point)
bool isVisible () const

Constructor & Destructor Documentation

◆ Entity()

Vyroda::Entity::Entity ( )
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Member Function Documentation

◆ getID()

IDType Vyroda::Entity::getID ( ) const
inline

◆ getName()

std::string Vyroda::Entity::getName ( ) const
inline

◆ isDirty()

bool Vyroda::Entity::isDirty ( ) const
inline

◆ isHit()

bool Vyroda::Entity::isHit ( glm::vec3 point)
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◆ isVisible()

bool Vyroda::Entity::isVisible ( ) const
inline

◆ setName()

void Vyroda::Entity::setName ( std::string const & name)
inline

◆ setVisible()

void Vyroda::Entity::setVisible ( bool const visible)
inline

The documentation for this class was generated from the following files: