Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::JoinThreads Class Referenceexport

Public Member Functions

 JoinThreads (std::vector< std::thread > &threads)
 ~JoinThreads ()

Constructor & Destructor Documentation

◆ JoinThreads()

Vyroda::JoinThreads::JoinThreads ( std::vector< std::thread > & threads)
inlineexplicit

◆ ~JoinThreads()

Vyroda::JoinThreads::~JoinThreads ( )
inline

The documentation for this class was generated from the following file: