Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::LockFreeStack< T > Class Template Referenceexport

Public Member Functions

void push (T data)
std::unique_ptr< T > pop ()

Member Function Documentation

◆ pop()

template<typename T>
std::unique_ptr< T > Vyroda::LockFreeStack< T >::pop ( )
inline

◆ push()

template<typename T>
void Vyroda::LockFreeStack< T >::push ( T data)
inline

The documentation for this class was generated from the following file: