Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::Logger Class Referenceexport

Static Public Member Functions

template<typename... Args>
static void critical (fmt::format_string< Args... > fmt_str, Args &&... args)
template<typename... Args>
static void error (fmt::format_string< Args... > fmt_str, Args &&... args)
template<typename... Args>
static void warn (fmt::format_string< Args... > fmt_str, Args &&... args)
template<typename... Args>
static void info (fmt::format_string< Args... > fmt_str, Args &&... args)
template<typename... Args>
static void debug (fmt::format_string< Args... > fmt_str, Args &&... args)
template<typename... Args>
static void trace (fmt::format_string< Args... > fmt_str, Args &&... args)

Member Function Documentation

◆ critical()

template<typename... Args>
void Vyroda::Logger::critical ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic
Here is the caller graph for this function:

◆ debug()

template<typename... Args>
void Vyroda::Logger::debug ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic
Here is the caller graph for this function:

◆ error()

template<typename... Args>
void Vyroda::Logger::error ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic
Here is the caller graph for this function:

◆ info()

template<typename... Args>
void Vyroda::Logger::info ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic

◆ trace()

template<typename... Args>
void Vyroda::Logger::trace ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic
Here is the caller graph for this function:

◆ warn()

template<typename... Args>
void Vyroda::Logger::warn ( fmt::format_string< Args... > fmt_str,
Args &&... args )
inlinestatic
Here is the caller graph for this function:

The documentation for this class was generated from the following file: